Cheats
God Mode = heretic
Noclip = phantom
Notarget = ninja
Weapontest = elbow
Altweapontest = bigelbow
Kill = kill
Timescale = matrix
Spawn = gimme
A Brief Explanation Of The Cheats And Their Origins:
Cheat | Description |
---|---|
heretic | Makes you invulnerable to enemies, enemy weapons, explosions and falling damage inside the game. The name is a tribute to Raven’s historic Heretic/HeXen franchise of games. |
phantom | Allows you to clip through walls, floors, doors and objects like a ghost. |
ninja | Makes you invisible to the enemies in the game. When ninja mode is on, the enemies and characters all stand around in their idle animations and are oblivious to your presence. Handy for running through levels as a spectator to see where the enemies are placed. |
elbow | Gives you the first 6 weapons in the game and a sizeable chunk of ammunition for each. |
bigelbow | Gives you the six big guns in the game and ammunition for them. |
kill | Standard command for Quake II engine games that suicides the player. Best used if you find yourself stuck and unable to move out of an area in multiplayer or other times when you’re unable to use the phantom cheat. |
matrix | The matrix command allows you to speed up or slow down the game. The normal speed of the game is 1.0, but you can adjust it to go faster or slower. For example: If I want the game to move at ¼ speed to take some action screenshots, I’d type |
gimme | The command to spawn weapons, items, enemies and anything else that can be spawned into the game. As in |
Spawning Weapons:
Weapon | Command |
---|---|
Knife * | item_ammo_knife |
9mm Black Panther | item_weapon_pistol1 |
.44 Silver Talon | item_weapon_pistol2 |
Berzerker Shotgun | item_weapon_shotgun |
Raptor Submachinegun | item_weapon_assault_rifle |
EagleEye Sniper Rifle | item_weapon_sniper_rifle |
Bulldog Suppressed Machinegun | item_weapon_machinepistol |
Slugthrower | item_weapon_autoshotgun |
Heavy Machinegun | item_weapon_machinegun |
Rocket Launcher | item_weapon_rocketlauncher |
Flamegun | item_weapon_flamethrower |
Microwave Pulse Gun | item_weapon_microwavepulse |
* Note: You always have at least 1 knife in your inventory. Using this command will give you extra knives for throwing purposes.
Spawning Equipment:
Item | Command |
---|---|
Ballistic Armor | item_equip_armor |
Flash Pak | item_equip_flashpack |
Neural Pulse Emitter | item_equip_neural_grenade |
C4/Plastique | item_equip_c4 |
Angel Light Goggles | item_equip_light_goggles |
Medkit | item_equip_medkit |
Frag Grenade | item_equip_grenade |
Spawning Ammunition:
Type of Ammo | Command |
---|---|
Throwing Knives | item_ammo_knife |
9mm Ammo | item_ammo_pistol |
Shotgun Rounds | item_ammo_shotgun |
.44 Pistol Ammo | item_ammo_pistol2 |
5.56 Ammo | item_ammo_auto |
MPG Ammo | item_ammo_battery |
Flamegun Ammo | item_ammo_gas |
Rocket Launcher Rockets | item_ammo_rocket |
Slugthrower Ammo | item_ammo_slug |
Bring down the console by pressing the ~ key (default) and use the spawn command (gimme) to bring these enemies into the game world right in front of your eyes. If, for example, you want to spawn a snow cat vehicle from the Siberian mission, you would type “gimme m_x_snowcat” (without the quotes) and hit . Just like that, a snow cat appears in front of you. Here’s a list of the vehicles, animals, characters and enemies you can spawn.
Note: If you want to bind a key to spawn something, just bring down the console (~ key) and type “bind (key you want bound) gimme (enemy name)” (without the quotes) and hit . So if, for example, you want to bind the “s” key to spawn a NYC skinhead, you would type “bind s gimme m_nyc_mskinhead1” (without the quotes) and hit enter. When you put the console back up (~ key), a NYC skinhead will spawn in front of you every time you press “s.”
Vehicles
“m_x_tank”
“m_x_snowcat”
“m_x_chopper_black”
“m_x_chopper_green”
“m_x_chopper_white”
Animals
“m_x_rottweiler”
“m_x_bull”
Generic Characters and Enemies
“m_x_hind”
“m_x_mcharacter”
“m_x_mcharacter_snow”
“m_x_mcharacter_desert”
“m_x_mmerc”
“m_x_mhurtmerc”
“m_x_msam”
“m_x_miraqboss”
“m_x_mraiderboss1”
“m_x_mraiderboss2”
“m_x_ftaylor”
“m_x_mskinboss”
Siberia Characters and Enemies
“m_sib_mtrooper1a”
“m_sib_mtrooper1b”
“m_sib_mtrooper2”
“m_sib_mguard1”
“m_sib_fguard2”
“m_sib_mguard3”
“m_sib_mguard4”
“m_sib_mcleansuit”
“m_sib_eofficer”
“m_sib_mmechanic”
“m_sib_escientist1”
“m_sib_fscientist2”
African Characters and Enemies
“m_afr_msoldier1a”
“m_afr_msoldier1b”
“m_afr_msoldier2”
“m_afr_msoldier3”
“m_afr_msniper”
“m_afr_ecommander”
“m_afr_eworker”
“m_afr_mbrute”
“m_afr_mrocket”
Kosovo Characters and Enemies
“m_kos_mgrunt1”
“m_kos_mgrunt2”
“m_kos_mgrunt3”
“m_kos_msniper1a”
“m_kos_msniper1b”
“m_kos_mcomtroop”
“m_kos_eofficer”
“m_kos_mbrute1a”
“m_kos_mbrute1b”
“m_kos_mmechanic”
“m_kos_mrebel”
“m_kos_mklaleader”
“m_kos_erefugee”
Tokyo Characters and Enemies
“m_tok_mman1”
“m_tok_mman2”
“m_tok_mhench1”
“m_tok_mhench2”
“m_tok_mkiller”
“m_tok_fassassin”
“m_tok_mninja”
“m_tok_mbrute”
“m_tok_fwoman1”
“m_tok_fwoman2”
Iraq Characters and Enemies
“m_irq_msoldier1”
“m_irq_msoldier2a”
“m_irq_msoldier2b”
“m_irq_mrepguard1a”
“m_irq_mrepguard1b”
“m_irq_mpolice”
“m_irq_eofficer”
“m_irq_mcommander”
“m_irq_mbrute1a”
“m_irq_mbrute1b”
“m_irq_mbodyguard”
“m_irq_mrocket”
“m_irq_msaddam”
“m_irq_moilworker”
“m_irq_eman1”
“m_irq_mman2”
“m_irq_fwoman1”
“m_irq_fwoman2”
Black Raiders
“m_cas_mraider1”
“m_cas_mraider2a”
“m_cas_mraider2b”
“m_cas_mbrute”
“m_cas_ffemale”
“m_cas_mrocket”
New York Characters and Enemies
“m_nyc_mskinhead1”
“m_nyc_mskinhead2a”
“m_nyc_mskinhead2b”
“m_nyc_eskinhead3”
“m_nyc_fskinchick”
“m_nyc_mpunk”
“m_nyc_epunk”
“m_nyc_mswat”
“m_nyc_mswatleader”
“m_nyc_estockbroker”
“m_nyc_ebum”
“m_nyc_etourist”
“m_nyc_mpolitician”
“m_nyc_fwoman”